Sarah's Room, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity.
Sarah's Room, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity.
Vickie's room, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity.
Test scene for a Marquette made in Maya. It was created for a flash game. I was responsible for all aspects of the image.
3D city made in Maya. I was responsible for every part of the image. It was created for a navigational flash game.
3D model made in Maya for a video game running on Unity engine. Render Room, all rights reserved.
3D model made in Maya for a video game running on Unity engine. Render Room, all rights reserved.
3D model made in Maya for a video game running on Unity engine. Render Room, all rights reserved.
3D model created in Maya. It was made for an animated short in Render Room Studios. I was responsible for the character design, texturing, modeling, rigging, rendering of the character.
3D model modeled in Z-brush and Maya. I was responsible for every aspects of this rig. Modeling, texturing, lighting, facial and body rig.
3D model modeled in Z-brush and Maya. I was responsible for every aspects of this rig. Modeling, texturing, lighting, facial and body rig.
3D model modeled in Z-brush and Maya. I was responsible for every aspects of this rig. Modeling, texturing, lighting, facial and body rig.
3D cup was made in Maya and composited in Photoshop. It was done i Render Room Studios and was used for an animated commercial and a printed add.
3D model created in Lightwave 3D. I was responsible for the character design, texturing, modeling, rigging, rendering of the character.
3D model created in Lightwave 3D. I was responsible for the character design, texturing, modeling, rigging, rendering of the character.
I was responsible for every aspect of this commercial. From modeling the characters and sets, to rigging lighting and compositing. All was done in Maya for Render Room Studios.
I was responsible for every aspect of this commercial. From modeling the characters and sets, to rigging lighting and compositing. All was done in Maya for Render Room Studios.
Good job.
ReplyDeleteGood job.
ReplyDeletesuperb.......
ReplyDelete:-)
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