3d Models

Sarah's Room, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity.


Sarah's Room, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity.


Sarah's Room, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity. 

Bathroom, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity. 
Vickie's room, Modeled in Maya. I was responsible for all the modeling texturing and lights, Baked lighting. Created for a video game made in Unity.  





















Test scene for a Marquette made in Maya. It was created for a flash game. I was responsible for all aspects of the image.

3D city made in Maya. I was responsible for every part of the image. It was created for a navigational flash game.

3D model made in Maya for a video game running on Unity engine. Render Room, all rights reserved.

3D model made in Maya for a video game running on Unity engine. Render Room, all rights reserved. 

3D model made in Maya for a video game running on Unity engine. Render Room, all rights reserved. 


3D model created in Maya. It was made for an animated short in Render Room Studios. I was responsible for the character design, texturing, modeling, rigging, rendering of the character.
3D model created in Maya. It was made for an animated short in Render Room Studios. I was responsible for the character design, texturing, modeling, rigging, rendering of the character.



3D model modeled in Z-brush and Maya. I was responsible for every aspects of this rig. Modeling, texturing, lighting, facial and body rig.



3D model modeled in Z-brush and Maya. I was responsible for every aspects of this rig. Modeling, texturing, lighting, facial and body rig.




3D model modeled in Z-brush and Maya. I was responsible for every aspects of this rig. Modeling, texturing, lighting, facial and body rig.
3D cup was made in Maya and composited in Photoshop. It was done i Render Room Studios and was used for an animated  commercial and a printed add.



3D model created in Lightwave 3D. I was responsible for the character design, texturing, modeling, rigging, rendering of the character.



3D model created in Lightwave 3D. I was responsible for the character design, texturing, modeling, rigging, rendering of the character. 




I was responsible for every aspect of this commercial. From modeling the characters and sets, to rigging lighting and compositing. All was done in Maya for Render Room Studios.
I was responsible for every aspect of this commercial. From modeling the characters and sets, to rigging lighting and compositing. All was done in Maya for Render Room Studios. 


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