Senior Animator with 15
years of experience delivering complex animation for film, TV, and commercials.
My expertise lies in character performance (realistic and stylized), creature
work, mechanical/robotic animation, and products.
Skills:
·
Animation: Keyframe Animation, Creature and
Character Performance, Facial Animation, Motion Capture Animation,
Physics-based Animation.
·
Camera Tracking (Matchmove), Rigging (Basic),
3D Modeling.
·
Illustration, 2D Animation, Storyboarding,
Character Design.
· Software:
Autodesk Maya, Blender, After Effects, Nuke, 3D Equalizer, Unreal Engine 5 (fundamentals),
Shotgun.
Work Experience:
FRAMESTORE - Lead Animator
(Dec-2019 – February 2026)
·
Character & Creature Animation:
Delivered cinematic quality performances for global ad campaigns and episodic
series, specializing in photorealistic creature movement and complex character
acting.
·
Leadership: Provided artistic
feedback and technical notes to other animators, ensuring high quality
performance and continuity across shots. Trained new team members on internal
animation workflows and pipeline integration.
·
Rigging Assistance:
Partnered with the Rigging department to stress-test assets, providing critical
feedback on deformation and control to optimize animator efficiency.
·
Motion Capture Retargeting:
Imported and retargeted motion capture animations for crowds. The skeleton
animation was mapped to the pipeline humanoid rigs.
·
Matchmove: Performed 3D camera
tracking on multiple plates for very demanding shots that included rain, light
flashes, obstructions, and rapid camera movements.
·
Pipeline Documentation:
Authored technical documentation and pipeline manuals to standardize studio
workflows.
·
Real-time/Game Engine:
Developed character performances from Maya to Unreal Engine 5. Engineered
custom animation libraries for AR and live on location character performances.
DNEG TV – Senior Animator
(April 2017 – 2019)
·
Animation: Consistently delivered a
high volume of complex character and creature shots for premier episodic series
across HBO, Netflix, and Apple TV+.
·
Mocap: Processed and refined
motion capture data, seamlessly blending sequences and performing cleanup to
enhance character performance.
·
Technical Problem Solving:
Entrusted with technically challenging sequences, requiring a deep
understanding of physics, weight, and accurate integration with the plates. I also have experience with digital double takeovers and facial
replacements.
·
Efficient Execution:
Recognized for high-speed delivery and technical efficiency.
·
Diverse Character Range:
Executed a wide variety of animation styles, from the mechanical robot dog of
the Black Mirror episode, Metalhead, to the grounded gritty realism of Altered
Carbon, creature animation on Westworld and puppet-like characters from Dark
Crystal: Age of Resistance.
DNEG FILM – Animator
(September 2016 – April 2017)
· Worked in
the Feature Film Department for the Wonder Woman movie.
DNEG TV – Animator (July
2016 – September 2016)
·
Complex Scene Management:
executed highly technical shots for HBO’s The Young Pope, including a
massive-scale sequence featuring 45 individual character rigs in a single
environment.
·
Layout: Performed Layout work for
episodic shows like Altered Carbon and Chernobyl.
Milk Barn Productions –
Storyboard Artist (March 2015 - March 2016)
· Story
artist for Disney’s animated series Goldie and Bear.
Future Dude – Animator
(July 2014 - September 2014)
· Character
animator for TV series pilot - Parallel Man; delivered an entire sequence solo.
Panda Panther – Animator (March
2014 - June 2014)
· Character
animator for cinematic sequences - Skylanders: Trap Team.
Curious Pictures –
Animator (May 2013 - October 2013)
· Character
animator - Goldie & Bear and Amanda’s Alligator, a Disney animated series.
Education
Escuela de Artes Plásticas de Puerto Rico. BA, (Fine Arts, Design, Animation) 2000 –
2006.
Honors and Awards
·
BAFTA Award (2018): Part of the DNEG TV VFX
team honored for the Black Mirror episode "Metalhead." Tasked with
designing core locomotion cycles and defining behavioral attitudes for the lead
character.
·
Official Selection in Palm Springs Short Fest
2009 for the animated short film Pasaje.
·
Official Selection in NY International Latino
Film Festival for the animated short film Pasaje.
Personal Projects &
Interests
Self-Published Author: Authored and published two novels within the fantasy series El Amo de los Tiempos, demonstrating a deep understanding to narrative structure, world-building, and character development.