Resume

Yarim Machado
3D Animator

Senior VFX Animator with 10+ years of experience at industry-leading studios (Framestore, DNEG). Specialized in high-end creature performance, photorealistic and cartoony character animation with proven track record in award-winning episodic and feature film productions.

Skills:

·       Animation: Keyframe Animation, Creature Performance, Facial Animation, Mocap Cleanup, Lip Sync, Physics-based Animation.

·       Technical/VFX: Camera Tracking (Matchmove), Rigging (Basic), Storyboarding, Character Design. Worked providing animation for AR and realtime.

·       Software: Autodesk Maya (Advanced), Blender (Basic), After Effects (mid), Nuke (basic), 3D Equalizer (basic).

Work Experience:

FRAMESTORE - Lead Animator (Dec-2019 – February 2026)

·       High-End Character & Creature Animation: Delivered cinematic-quality performances for global ad campaigns and high-profile episodic series, specializing in photorealistic creature movement and complex character acting.

·       Technical Pipeline: Established and documented animation workflows for the animation department, authoring Wiki guides to standardize team best practices.

·       Creative Mentorship: Provided consistent artistic feedback and technical notes to junior animators, ensuring high-quality performance and continuity across shots.

·       Rigging Assistance: Partnered with the Rigging department to stress-test assets, providing critical feedback on deformation and control to optimize animator efficiency.

·       Advanced Problem Solving: Took ownership of technically complex shots involving creature-environment interaction.

·        Matchmove: 3D camera tracked multiple for seamless live-action plate integration.

·       Real-time/Game Engine: Developed seamless animation-to-engine workflows, ensuring high-fidelity character performance translated accurately from Maya to Unreal Engine. Engineered custom animation libraries for AR and live on-location character performances.

DNEG TV – Senior Animator (April 2017 – 2019)

·       High-Volume Lead Performance: Consistently delivered a high volume of complex character and creature shots for premier episodic series across HBO, Netflix, and Apple TV+.

·       Technical Problem Solving: Entrusted with the most technically challenging and high-profile sequences, requiring a deep understanding of physics, weight, and photorealistic integration.

·       Efficient Asset Execution: Recognized for high-speed delivery and technical efficiency, maintaining "DNEG-standard" quality while hitting aggressive production milestones.

·       Diverse Character Range: Executed a wide variety of animation styles, from the mechanical precision of Black Mirror episode: Metalhead to the grounded, gritty realism of Chernobyl, creature animation on West World and puppet like characters from Dark Crystal.

DNEG FILM – Animator (September 2016 – April 2017)

·       Worked on the Feature Film Department for the Wonder Woman movie.

DNEG TV – Animator (July 2016 – September 2016)

·       Complex Scene Management: Successfully executed highly technical shots for HBO’s The Young Pope, including a massive-scale sequence featuring 45 individual character rigs in a single environment.

Milk Barn Productions – Storyboard Artist (March 2015 - March 2016)  

·       Story artist for Disney’s animated series Goldie and Bear.

Future Dude – Animator (July 2014 - Sept 2014)  

·       Character animator for TV series pilot - Parallel Man.

Panda Panther – Animator (March 2014 - June 2014)  

·       Character animator for cinematic sequences - Skylanders: Trap Team. 

Curious Pictures – Animator (May 2013 - October 2013)  

·       Freelance animator - Goldie & Bear and Amanda’s Alligator.

Education

School of Fine Arts (Escuela de Artes Plásticas of Puerto Rico).

BA, Design Major (Fine Arts, Design, Animation) 2000 – 2006.

Honors and Awards  

·       In 2018, the DNEG TV VFX team was honored with a BAFTA Award for the Black Mirror episode 'Metalhead,' a project in which I was heavily involved. I was specifically tasked with designing the core locomotion cycles and defining the behavioral attitudes for the lead character.

·       Official Selection in Palms Springs Short Fest 2009 for the animated short film Pasaje.

·       Official Selection in NY International Latino Film Festival for the animated short film Pasaje.

·       Official Seletion Triggerstreert Festival for the live action short film Cubo.

Personal Projects & Interests

Self-Published Author: Authored and published two novels within the fantasy series El Amo de los Tiempos, demonstrating a deep understanding to narrative structure, world-building, and character development.